Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
25 |
An expedition or voyage goes wrong, leaving Abraham McDermot stranded in the wilderness. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Advanced training in a specialist field. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find Ancient Technology. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Contact with Government. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 5. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
50 |
Became a Scout (Surveyor). |
10 |
52 |
Gained a contact. |
10 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
57 |
Abraham McDermot's ship is damaged, and Abraham McDermot have to hitch-hike Abraham McDermot's way back across the stars to the nearest scout base. |
11 |
57 |
Gain 2 Contacts. Gain 2 Enemies. |
12 |
57 |
Failed to qualify for Free Trader (Merchant). |
12 |
57 |
Switched to Drifter (Barbarian). |
12 |
60 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |