Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Alice McNamara's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Alice McNamara's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
A series of bad deals and decisions force Alice McNamara into bankruptcy. Alice McNamara salvages what Alice McNamara can. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Spend several years jumping from world to world in Alice McNamara's scout ship. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Alice McNamara survey an alien world. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Alice McNamara's ship is ambushed by enemy vessels. Alice McNamara successfully ran to the jump point. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
Psychologically damaged by Alice McNamara's time in the scouts. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Alice McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Retired. |
10 |
56 |
Gained a contact. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |