Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Special assignment or duty on board ship. |
2 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Continued as Navy (Flight). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Alphonso Bennett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
Survived a risky adventure but gained nothing. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Alphonso Bennett come into conflict with a splinter group Alphonso Bennett's own religion which maintains Alphonso Bennett's version is the wrong one. Gain 2 Rivals. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
49 |
Alphonso Bennett faith is shaken. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Alphonso Bennett come into conflict with a splinter group Alphonso Bennett's own religion which maintains Alphonso Bennett's version is the wrong one. Gain 3 Rivals. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |