Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Amos Sims's time in the scouts. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scholar (Physician). |
8 |
48 |
Make a breakthrough in Amos Sims's field. |
8 |
49 |
Promoted to Scholar (Physician) rank 1. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
53 |
Promoted to Scholar (Physician) rank 2. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scholar (Physician). |
10 |
55 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
10 |
57 |
Promoted to Scholar (Physician) rank 3. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Continued as Scholar (Physician). |
11 |
61 |
Agreed to perform research that goes against Amos Sims's conscience. Gain 3 Enemies. |
11 |
61 |
Promoted to Scholar (Physician) rank 4. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |