Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Expose or are involved in a scandal of some sort. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Anderson Beck easily defeat. |
3 |
27 |
Gain Enemy if Anderson Beck don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Anderson Beck's Contacts or Allies betrays Anderson Beck, ending Anderson Beck's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Gained a contact. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Drafted into Merchant Marine |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Smuggle illegal items onto a planet. |
8 |
42 |
Voluntarily left Merchant Marine |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Amnesia. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Good fortune |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Anderson Beck come into conflict with a splinter group Anderson Beck's own religion which maintains Anderson Beck's version is the wrong one. Gain 3 Rivals. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |