Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Angus Gabb's business expands, Angus Gabb's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Angus Gabb is rewarded for Angus Gabb's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Severely injured. Fully recovered. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Angus Gabb's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
50 |
Became a Entertainer (Performer). |
10 |
52 |
Angus Gabb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
52 |
Became a Scout (Surveyor). |
11 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
59 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |