Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Scholar (Physician). |
3 |
26 |
A rival researcher blackens Anton Ruiz's name or steals Anton Ruiz's research. Gain a Rival. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
28 |
Entangled in a bureaucratic or legal morass that distracts Anton Ruiz from Anton Ruiz's work. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Voluntarily left Physician |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Spend several years jumping from world to world in Anton Ruiz's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in Anton Ruiz's scout ship. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
44 |
When dealing with an alien race, Anton Ruiz botch an opportunity to gather extra intelligence about them. |
8 |
44 |
Anton Ruiz's ship is damaged, and Anton Ruiz have to hitch-hike Anton Ruiz's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 5 Contacts. Gain 1 Enemies. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
54 |
Good fortune. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |