Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Archie Snyder's time in the scouts. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Archie Snyder befriend a superior in the corporation or the colony. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Voluntarily left Corporate |
6 |
35 |
Retired. |
6 |
38 |
Gained a contact. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
44 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Accused of a crime. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |