Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Arley Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Arley Fleming blame Arley Fleming's commander. Gain commander as Enemy. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
32 |
Arley Fleming do not know what happened to Arley Fleming. There is a gap in Arley Fleming's memory. |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Arley Fleming went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Befriended by a senior agent. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Rewarded for a successful mission. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
An investigation takes on a dangerous turn. |
8 |
48 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |