Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Art Carpenter spend months in the dangerous criminal underworld. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
32 |
A crime lord considers Art Carpenter his protégé. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
35 |
Gained a contact. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
38 |
A crime lord considers Art Carpenter his protégé. |
6 |
40 |
Promoted to Rogue (Thief) rank 3. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
42 |
Arrested |
8 |
42 |
Became a Prisoner (Thug). |
8 |
45 |
Vocational Training. |
8 |
46 |
Promoted to Prisoner (Thug) rank 1. |
8 |
46 |
Paroled from prison. |
9 |
46 |
Failed to qualify for Explorer (Scout). |
9 |
46 |
Became a Drifter (Barbarian). |
9 |
50 |
Art Carpenter do not know what happened to Art Carpenter. There is a gap in Art Carpenter's memory. |
10 |
50 |
Entered Merchant Academy with the Business curriculum. |
10 |
53 |
Made lifelong friends. Gain 2 Allies. |
10 |
54 |
Graduated. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Merchant (Broker). |
11 |
54 |
Promoted to Merchant (Broker) rank 1. |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |