Retired 3rd Officer Be-e-ke-Pasab A-tatp  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 61 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 9 (1)111489
Deliberate
 
Skills
Admin 2
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Broker 1
Carouse 1
Diplomat 0
Electronics 0
Engineer (Power) 2
Flyer 0
Mechanic 2
Persuade 3
Pilot 0
Profession (Spacer/Belter) 1
Science (Social Sciences/Belief) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Scout Explorer Scout12
Drifter Barbarian 01
Merchant Merchant Marine 3rd Officer37
Believer Mainstream Believer Lay Preacher22
 
Name Type Affinity Enmity Power Influence Species
Paba-ser Wethw Rival 2 1 2 1 Bwap (F/32)
Deob Opabe Rival 2 0 2 1 Bwap (F/30)
Diane Carrington Rival 1 1 0 0 Luriani (F/54)
Diane Carrington has life-changing event that creates new responsibilities.
Howard Head Enemy 0 3 1 3 Darrian, Imperium (M/35)
Aar Abte Contact 2 1 5 5 Bwap (M/27)
Aar Abte gains in power and influence.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Be-e-ke-Pasab A-tatp come into conflict with a splinter group Be-e-ke-Pasab A-tatp's own religion which maintains Be-e-ke-Pasab A-tatp's version is the wrong one. Gain 2 Rivals.
2 19 Became a Scout (Explorer).
2 23 Be-e-ke-Pasab A-tatp's scout ship is one of the first on the scene to rescue the survivors of a disaster but Be-e-ke-Pasab A-tatp fail to help. Gain an Enemy.
2 23 Psychologically damaged by Be-e-ke-Pasab A-tatp's time in the scouts.
2 23 Forced to continue current assignment.
2 23 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 23 Continued as Scout (Explorer).
3 25 Be-e-ke-Pasab A-tatp have no idea what happened to Be-e-ke-Pasab A-tatp – they found Be-e-ke-Pasab A-tatp's ship drifting on the fringes of friendly space.
4 25 Became a Drifter (Barbarian).
4 26 Betrayed by a friend. One of Be-e-ke-Pasab A-tatp's Contacts or Allies betrays Be-e-ke-Pasab A-tatp, ending Be-e-ke-Pasab A-tatp's career. That Contact or Ally becomes a Rival or Enemy.
5 26 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 Be-e-ke-Pasab A-tatp's business or ship thrives.
5 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 30 Continued as Merchant (Merchant Marine).
7 34 Aging Crisis. Owe 10,000 for medical bills.
7 34 Retired at age 34.
7 34 Continued as Merchant (Merchant Marine).
7 36 Embroiled in legal trouble.
8 38 Aging Crisis. Owe 10,000 for medical bills.
8 38 Continued as Merchant (Merchant Marine).
8 41 Embroiled in legal trouble.
8 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 42 Aging Crisis. Owe 40,000 for medical bills.
9 42 Continued as Merchant (Merchant Marine).
9 43 Embroiled in legal trouble.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Continued as Merchant (Merchant Marine).
10 49 Make an unexpected connection outside Be-e-ke-Pasab A-tatp's normal circles. Gain a Contact.
10 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Continued as Merchant (Merchant Marine).
11 51 Imperial trade restrictions force Be-e-ke-Pasab A-tatp out of business.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 51 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 54 Be-e-ke-Pasab A-tatp retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 55 Aging Crisis. Owe 40,000 for medical bills.
13 55 Continued as Believer (Mainstream Believer).
13 59 Be-e-ke-Pasab A-tatp is chosen to represent Be-e-ke-Pasab A-tatp's faith in a vid show or other highly public forum.
13 59 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 59 Aging Crisis. Owe 20,000 for medical bills.
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