Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Be-e-ke-Pasab A-tatp come into conflict with a splinter group Be-e-ke-Pasab A-tatp's own religion which maintains Be-e-ke-Pasab A-tatp's version is the wrong one. Gain 2 Rivals. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Be-e-ke-Pasab A-tatp's scout ship is one of the first on the scene to rescue the survivors of a disaster but Be-e-ke-Pasab A-tatp fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Be-e-ke-Pasab A-tatp's time in the scouts. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
25 |
Be-e-ke-Pasab A-tatp have no idea what happened to Be-e-ke-Pasab A-tatp – they found Be-e-ke-Pasab A-tatp's ship drifting on the fringes of friendly space. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Betrayed by a friend. One of Be-e-ke-Pasab A-tatp's Contacts or Allies betrays Be-e-ke-Pasab A-tatp, ending Be-e-ke-Pasab A-tatp's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Be-e-ke-Pasab A-tatp's business or ship thrives. |
5 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Embroiled in legal trouble. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Embroiled in legal trouble. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
Embroiled in legal trouble. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Make an unexpected connection outside Be-e-ke-Pasab A-tatp's normal circles. Gain a Contact. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
Imperial trade restrictions force Be-e-ke-Pasab A-tatp out of business. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Be-e-ke-Pasab A-tatp retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Be-e-ke-Pasab A-tatp is chosen to represent Be-e-ke-Pasab A-tatp's faith in a vid show or other highly public forum. |
13 |
59 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |