Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Benjaman Martin's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Entertainer (Artist). |
4 |
32 |
Join homeworld’s celebrity circles |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
36 |
One of Benjaman Martin's pieces of art is stolen, and the investigation brings Benjaman Martin into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Artist) rank 2. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
42 |
Benjaman Martin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Gain Enemy if Benjaman Martin don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Became a Scholar (Physician). |
9 |
51 |
Caught cheating in some fashion, advancing Benjaman Martin's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
51 |
An expedition or voyage goes wrong, leaving Benjaman Martin stranded in the wilderness. |
9 |
51 |
Gain an Enemy |
9 |
54 |
Promoted to Scholar (Physician) rank 1. |
10 |
54 |
Voluntarily left Physician |
10 |
54 |
Returned to Merchant (Free Trader). |
10 |
58 |
Gained a contact. |
10 |
58 |
Promoted to Merchant (Free Trader) rank 2. |