Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Bennett Learmonth's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Amnesia. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
37 |
Gain Enemy if Bennett Learmonth don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Attempted a risky adventure and was wildly successful. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
50 |
Bennett Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Opponents of Bennett Learmonth's belief system ambush Bennett Learmonth. |
10 |
51 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |