Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Attempted a risky adventure and was wildly successful. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
32 |
Amnesia. |
3 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
35 |
Benton Greerson do not know what happened to Benton Greerson. There is a gap in Benton Greerson's memory. |
5 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
35 |
Switched to Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Drafted into Merchant Marine |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Given advanced training in a specialist field |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Surveyor (Scout). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Given advanced training in a specialist field |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Make an unexpected connection outside Benton Greerson's normal circles. Gain a Contact. |
11 |
61 |
Forced to muster out. |