Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Brown Hunt do not know what happened to Brown Hunt. There is a gap in Brown Hunt's memory. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
37 |
Voluntarily left Surveyor |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Brown Hunt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
45 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
A revolution, attack or other unusual event throws Brown Hunt's life into chaos, forcing Brown Hunt to leave the planet. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Brown Hunt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |