Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Spend several years jumping from world to world in Cicero Simmons's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Accused of a crime |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Became a Prisoner (Inmate). |
5 |
35 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
40 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Prisoner (Thug). |
7 |
46 |
Offended a prison gang Cicero Simmons tried to join. Gain an Enemy. |
7 |
46 |
Promoted to Prisoner (Thug) rank 1. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
49 |
Severely injured. Owe 20,000 for medical bills. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Returned to Prisoner (Inmate). |
9 |
53 |
A guard takes a dislike to Cicero Simmons. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Continued as Prisoner (Inmate). |
10 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |