Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Clair Jordan easily defeat. |
2 |
25 |
Gain Enemy if Clair Jordan don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Make a breakthrough in Clair Jordan's field. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
50 |
Assigned to work on a secret project for a patron or organisation. |
9 |
50 |
Continued as Scholar (Field Researcher). |
9 |
54 |
Win a prestigious prize for Clair Jordan's work. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Switched to Drifter (Wanderer). |
10 |
57 |
Clair Jordan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Failed to qualify for Broker (Merchant). |
11 |
57 |
Switched to Drifter (Barbarian). |
11 |
61 |
Clair Jordan do not know what happened to Clair Jordan. There is a gap in Clair Jordan's memory. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired at age 61. |