Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Victim of a crime |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Clark Graves's work ends up coming home with Clark Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
A mission goes disastrously wrong due to Clark Graves's commander’s error or incompetence, but Clark Graves survive. |
3 |
27 |
Cover for the commander and gain an Ally. |
4 |
29 |
Continued as Marine (Star Marine). |
4 |
33 |
Assigned to an assault on an enemy fortress. |
4 |
33 |
Injured |
4 |
33 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Marine (Star Marine). |
5 |
36 |
A mission goes wrong; Clark Graves and several others are captured and mistreated by the enemy. Gain Clark Graves's jailer as an Enemy. |
6 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |