Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Cleo Franklin's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Cleo Franklin botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Psychologically damaged by Cleo Franklin's time in the scouts. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Psychologically damaged by Cleo Franklin's time in the scouts. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Cleo Franklin do not know what happened to Cleo Franklin. There is a gap in Cleo Franklin's memory. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Cleo Franklin easily defeat. |
8 |
47 |
Gain Enemy if Cleo Franklin don't already have one. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Attempted a risky adventure and was injured. |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
52 |
Birth or Death involving a family member or close friend. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Merchant (Broker). |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |