Retired Sublieutenant Clifford Archer  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Suerrat 61 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)10 (1)111675
Saucy, Warm
 
Skills
Art (Creative) 0
Athletics (Strength) 1
Carouse 0
Clairvoyance 2
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner 0
Language (Gvegh (Vargr)) 1
Leadership 1
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 1
Science (Life Sciences/Psionicology) 0
Stealth 1
Steward 0
Streetwise 0
Telekinesis 1
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Marine Marine Support Marine01
Navy Flight Sublieutenant2 / 01
Drifter Scavenger 01
Psion Wild Talent 01
Drifter Wanderer 04
Retired 02
 
EducationGraduated
Psionic Community Honors
 
Name Type Affinity Enmity Power Influence Species
Greta Reekey Enemy 0 2 2 0 Suerrat (F/29)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Study Science (Social Sciences/Sophontology) as a hobby.
1 22 Graduated with honors. Gain an enemy who is upset that Clifford Archer left the community.
2 22 Became a Entertainer (Performer).
2 25 An investigation, tour, project or expedition goes wrong, stranding Clifford Archer far from home.
3 25 Became a Marine (Marine Support) with the new title Marine.
3 27 Lost eye or limb. Fully recovered.
4 27 Failed to qualify for Flight (Navy).
4 27 Submitted to the draft.
4 27 Became a Navy (Flight) with the new title Crewman.
4 30 Refuse to abuse Clifford Archer's position for profit.
4 31 Commissioned in Navy (Flight) with the new title Ensign.
4 31 Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant.
5 31 Voluntarily left Flight
5 31 Failed to qualify for Courier (Scout).
5 31 Became a Drifter (Scavenger).
5 32 Clifford Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 32 Became a Psion (Wild Talent).
6 36 Spent time mastering mind and body.
7 36 Voluntarily left Wild Talent
7 36 Switched to Drifter (Wanderer).
7 40 Attempted a risky adventure and was injured.
7 40 Lost eye or limb. Owe 5,000 for medical bills.
8 40 Continued as Drifter (Wanderer).
8 43 Find valuable salvage.
9 44 Continued as Drifter (Wanderer).
9 48 Attacked by enemies that Clifford Archer easily defeat.
9 48 Gain Enemy if Clifford Archer don't already have one.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Drifter (Wanderer).
10 50 Suffer from a life-threatening illness.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 58 Birth or Death involving a family member or close friend.
13 58 Aging Crisis. Owe 60,000 for medical bills.
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