Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Clinton Robins is rewarded for Clinton Robins's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Clinton Robins's business expands, Clinton Robins's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
A mission goes disastrously wrong due to Clinton Robins's commander’s error or incompetence, but Clinton Robins survive. |
4 |
30 |
Cover for the commander and gain an Ally. |
4 |
31 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Star Marine (Marine). |
5 |
31 |
Continued as Marine (Ground Assault). |
5 |
34 |
A mission goes wrong and Clinton Robins is stranded behind enemy lines. Ejected from the service. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Clinton Robins easily defeat. |
6 |
37 |
Gain Enemy if Clinton Robins don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Voluntarily left Merchant Marine |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Clinton Robins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Clinton Robins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Failed to qualify for Merchant Academy. |
11 |
52 |
Switched to Drifter (Wanderer). |
11 |
53 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |