Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Citizen (Worker). |
4 |
28 |
Cody George learn something Cody George should not have – a corporate secret, a political scandal – which Cody George can profit from illegally. |
4 |
28 |
Gain a criminal contact. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Cody George befriend a superior in the corporation or the colony. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Worker) rank 3. |
8 |
43 |
Voluntarily left Worker |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
47 |
Spend several years jumping from world to world in Cody George's scout ship. |
8 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
50 |
Cody George's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cody George fail to help. Gain an Enemy. |
9 |
50 |
Cody George inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Explorer (Scout). |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
52 |
Cody George's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Surveyor). |
11 |
58 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |