Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Colonel Halpine's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Colonel Halpine's scout ship is one of the first on the scene to rescue the survivors of a disaster but Colonel Halpine fail to help. Gain an Enemy. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Colonel Halpine botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Colonel Halpine inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Colonel Halpine's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
42 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
42 |
Became a Scholar (Scientist). |
7 |
43 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Voluntarily left Scientist |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
50 |
Colonel Halpine refuse to secretly provide religious rites for a dying leader or noble, because they do not share Colonel Halpine's faith. |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
50 |
Continued as Believer (Mainstream Believer). |
9 |
53 |
Moved to a new world. |
10 |
54 |
Voluntarily left Mainstream Believer |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
58 |
Colonel Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |