Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Cory Bethune's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Cory Bethune's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
Gain a patron in the arts. Gain an Ally |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
42 |
One of Cory Bethune's pieces of art is stolen, and the investigation brings Cory Bethune into the criminal underworld. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
47 |
Expose or are involved in a scandal of some sort. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
48 |
Cory Bethune's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cory Bethune fail to help. Gain an Enemy. |
9 |
48 |
Scarred. Owe 5,000 for medical bills. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
54 |
Spend several years jumping from world to world in Cory Bethune's scout ship. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Surveyor |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
58 |
Cory Bethune come into conflict with a splinter group Cory Bethune's own religion which maintains Cory Bethune's version is the wrong one. Gain 1 Rivals. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |