Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Scarred. Fully recovered. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
33 |
Coy Babington is rewarded for Coy Babington's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was injured. |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Injured. |
10 |
50 |
Failed to qualify for Scientist (Scholar). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Make an unexpected connection outside Coy Babington's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Forced to continue current assignment. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |