Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Damon Staff is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
27 |
Damon Staff is rewarded for Damon Staff's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
33 |
Damon Staff is rewarded for Damon Staff's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Corporate) rank 3. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Damon Staff gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Promoted to Citizen (Corporate) rank 5. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
43 |
Spent time maintaining and using heavy vehicles. |
8 |
46 |
Promoted to Citizen (Corporate) rank 6 with the new title Director. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
48 |
Damon Staff's business expands, Damon Staff's corporation grows, or the colony thrives. |
9 |
50 |
Promoted to Citizen (Corporate) rank 7. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Damon Staff come into conflict with a splinter group Damon Staff's own religion which maintains Damon Staff's version is the wrong one. Gain 1 Rivals. |
11 |
52 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |