Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Make an unexpected connection outside Daryl Griffin's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
A good deal ensures Daryl Griffin is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Good fortune |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Agent (Intelligence). |
9 |
52 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
54 |
Go undercover to investigate an enemy. |
10 |
55 |
Crime pays off. Gain victim as Enemy. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
56 |
Continued as Agent (Intelligence). |
11 |
60 |
Advanced training in a specialist field. |
11 |
60 |
Promoted to Agent (Intelligence) rank 3. |