Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Daryl Hughes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Daryl Hughes fail to help. Gain an Enemy. |
1 |
22 |
Daryl Hughes have no idea what happened to Daryl Hughes – they found Daryl Hughes's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Daryl Hughes's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Daryl Hughes spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Embroiled in legal trouble. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Make an unexpected connection outside Daryl Hughes's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Nearly killed. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |