Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Accused of a crime |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Prisoner (Thug). |
3 |
30 |
Good Behaviour. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Became a Merchant (Broker). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
52 |
Risk Dayton Garza's fortune on a possibility lucrative deal and win. |
9 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
57 |
Make an unexpected connection outside Dayton Garza's normal circles. Gain a Contact. |