Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
27 |
Birth or Death involving a family member or close friend. |
2 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
30 |
Dock Curtis do not know what happened to Dock Curtis. There is a gap in Dock Curtis's memory. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Dock Curtis's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
A good deal ensures Dock Curtis is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Broker) rank 4. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Imperial trade restrictions force Dock Curtis out of business. |
10 |
53 |
Switched to Drifter (Barbarian). |
10 |
56 |
Dock Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Became a Scout (Courier). |
11 |
60 |
When dealing with an alien race, Dock Curtis botch an opportunity to gather extra intelligence about them. |
11 |
60 |
Psychologically damaged by Dock Curtis's time in the scouts. |