Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Historian Poet (Dolphin Civilian). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
15 |
Earle Connor rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
19 |
Became a Dolphin Military (Guardian). |
3 |
23 |
Earle Connor is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
3 |
23 |
Promoted to Dolphin Military (Guardian) rank 1. |
4 |
23 |
Continued as Dolphin Military (Guardian). |
4 |
24 |
An ambitious planetary operation goes badly wrong leaving Earle Connor beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
5 |
24 |
Became a Citizen (Corporate). |
5 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
25 |
Failed to qualify for Cavalry (Army). |
6 |
25 |
Submitted to the draft. |
6 |
25 |
Switched to Dolphin Military (Underwater Commando) with the new title Lance Corporal and previous rank. |
6 |
27 |
Earle Connor is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
7 |
29 |
Attempted to change assignments. |
7 |
29 |
Switched to Dolphin Military (Sea Patrol) with previous rank. |
7 |
33 |
Display heroism in battle. |
7 |
33 |
Promoted to Dolphin Military (Sea Patrol) rank 2 with the new title Corporal. |
8 |
33 |
Continued as Dolphin Military (Sea Patrol). |
8 |
36 |
Scarred. |
9 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
38 |
Earle Connor is chosen to represent Earle Connor's faith in a vid show or other highly public forum. |
9 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
40 |
Continued as Believer (Missionary/Humanitarian). |
10 |
41 |
Earle Connor is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
44 |
Continued as Believer (Missionary/Humanitarian). |
11 |
46 |
Earle Connor secretly provide religious rites for a dying leader or noble, although they do not share Earle Connor's faith. Gain an Ally in the family and a Rival who disagrees with Earle Connor's choice. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Continued as Believer (Missionary/Humanitarian). |
12 |
51 |
Earle Connor faith enjoys an explosion of popularity largely thanks to Earle Connor's efforts. |
12 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Continued as Believer (Missionary/Humanitarian). |
13 |
53 |
Earle Connor is sent to a new community or parish to preach The Word among the poor. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
56 |
Continued as Believer (Missionary/Humanitarian). |
14 |
58 |
Earle Connor have been following false teachings! |
15 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |