Retired Petty Officer, 3rd class Earle King  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 61 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 5 (-1)111565
Astonished, Nostalgic, Constant Hiccups
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Sensors) 2
Gun Combat 0
Language 0
Mechanic 2
Navigation 2
Persuade 1
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Petty Officer, 3rd class23
Scout Surveyor Scout11
Scout Courier Scout11
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Believer Mainstream Believer Initiate13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Lekukha Uurmindap Enemy 0 4 1 6 Vilani, Imperium (F/37)
Marion Winn Enemy 0 3 3 0 Vanejenese (F/17)
Phyllis Jemmy Enemy 0 1 0 0 Solomani, Imperium (F/63)
Maymie Olaughlin Enemy 0 0 1 1 Murrissi (F/53)
Dottie Turner Enemy 0 4 0 1 Ne Kraeda ren Kelva (F/36)
Dottie Turner is missing under suspicious circumstances.
Leigh Hogan Enemy 0 2 0 2 Solomani, Imperium (M/69)
Leigh Hogan gains in influence.
Hector Tow Enemy 0 4 2 1 Solomani, Imperium (M/46)
Terrance Turner Ally 3 0 2 1 Answerin (M/84)
Honora Jimenez Rival 1 3 2 1 Solomani, Imperium (F/69)
Honora Jimenez belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Earle King do not know what happened to Earle King. There is a gap in Earle King's memory.
2 20 Failed to qualify for Flight (Navy).
2 20 Submitted to the draft.
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Earle King foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 24 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 24 Continued as Navy (Engineer/Gunner).
3 27 Abuse Earle King's position for profit.
3 28 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 28 Continued as Navy (Engineer/Gunner).
4 29 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 29 Became a Scout (Surveyor).
5 32 Spend several years jumping from world to world in Earle King's scout ship.
5 33 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 33 Attempted to change assignments.
6 33 Switched to Scout (Courier) with previous rank.
6 36 Earle King have no idea what happened to Earle King – they found Earle King's ship drifting on the fringes of friendly space.
7 36 Switched to Drifter (Barbarian).
7 40 Earle King do not know what happened to Earle King. There is a gap in Earle King's memory.
8 40 Became a Believer (Holy Warrior) with the new title Hopeful.
8 43 Earle King have been following false teachings!
9 43 Switched to Drifter (Scavenger).
9 45 Suffer from a life-threatening illness.
10 45 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 49 Earle King is sent to a new community or parish to preach The Word among the poor.
10 49 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 49 Aging Crisis. Owe 10,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Believer (Mainstream Believer).
11 53 Earle King refused an offer of inducements to betray Earle King's faith. Gain 6 enemies.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Continued as Believer (Mainstream Believer).
12 57 Earle King secretly provide religious rites for a dying leader or noble, although they do not share Earle King's faith. Gain an Ally in the family and a Rival who disagrees with Earle King's choice.
12 57 Forced to muster out.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Retired.
13 59 Victim of a crime.
14 61 Aging Crisis. Owe 20,000 for medical bills.
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