Retired Petty Officer, 2nd class Earle Porter  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 61 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)111546
Outspoken
 
Skills
Art (Creative) 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 0
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Navy Engineer/Gunner Petty Officer, 2nd class34
Believer Holy Warrior Hopeful04
Drifter Wanderer 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Edith Foale Enemy 0 2 1 3 Solomani, Imperium (M/46)
Anson Callan Enemy 1 3 0 3 Luriani (M/38)
Anson Callan gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 Public opinion turns on Earle Porter.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Abuse Earle Porter's position for profit.
2 23 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 23 Continued as Navy (Engineer/Gunner).
3 27 Earle Porter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 27 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 27 Continued as Navy (Engineer/Gunner).
4 28 Earle Porter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 31 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
5 31 Continued as Navy (Engineer/Gunner).
5 32 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 32 Became a Believer (Holy Warrior) with the new title Hopeful.
6 33 Opponents of Earle Porter's belief system ambush Earle Porter.
6 33 Severely injured. Fully recovered. Owe 20,000 for medical bills.
7 33 Became a Drifter (Wanderer).
7 36 Earle Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 36 Returned to Believer (Holy Warrior).
8 38 Earle Porter faith is shaken.
9 40 Continued as Believer (Holy Warrior).
9 42 Earle Porter faith is shaken.
10 44 Aging Crisis. Owe 30,000 for medical bills.
10 44 Retired at age 44.
10 44 Continued as Believer (Holy Warrior).
10 45 Someone more charismatic but less devout than Earle Porter has become Earle Porter's superior.
10 48 Forced to muster out.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired.
11 52 Good fortune.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 53 Birth or Death involving a family member or close friend.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 57 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 60,000 for medical bills.
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