Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Ebata Taa-eb is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Risk Ebata Taa-eb's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
When dealing with an alien race, Ebata Taa-eb botch an opportunity to gather extra intelligence about them. |
7 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Ebata Taa-eb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Spend several years jumping from world to world in Ebata Taa-eb's scout ship. |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Ebata Taa-eb's ship is damaged, and Ebata Taa-eb have to hitch-hike Ebata Taa-eb's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 3 Contacts. Gain 3 Enemies. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
61 |
Ebata Taa-eb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |