Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. Gain an rival who is upset that Elmer Morales left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Elmer Morales's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
42 |
Voluntarily left Free Trader |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
45 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Drafted into Courier |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Became a Scout (Courier). |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
53 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
53 |
Continued as Scout (Courier). |
10 |
56 |
Spend several years jumping from world to world in Elmer Morales's scout ship. |
11 |
57 |
Voluntarily left Courier |
11 |
57 |
Failed to qualify for Colonist (Citizen). |
11 |
57 |
Submitted to the draft. |
11 |
57 |
Continued as Scout (Courier). |
11 |
61 |
Nearly killed. Owe 10,000 for medical bills. |