Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Accused of a crime |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
29 |
Assigned to difficult or backbreaking labour. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Elmo Jemmy's Contacts or Allies betrays Elmo Jemmy, ending Elmo Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Elmo Jemmy's Contacts or Allies betrays Elmo Jemmy, ending Elmo Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Elmo Jemmy's work ends up coming home with Elmo Jemmy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Became a Merchant (Broker). |
8 |
44 |
Embroiled in legal trouble. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Voluntarily left Broker |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
46 |
Offered job by a patron. Now owe him a favor. |
10 |
48 |
Became a Scholar (Field Researcher). |
10 |
52 |
A disaster leaves several injured, and others blame Elmo Jemmy, forcing Elmo Jemmy to leave Elmo Jemmy's career. Gain a Rival. |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Elmo Jemmy secretly provide religious rites for a dying leader or noble, although they do not share Elmo Jemmy's faith. Gain an Ally in the family and a Rival who disagrees with Elmo Jemmy's choice. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Elmo Jemmy is chosen to represent Elmo Jemmy's faith in a vid show or other highly public forum. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |