Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Elton Jacobs's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Risk Elton Jacobs's fortune on a possibility lucrative deal and win. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Elton Jacobs's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
49 |
Elton Jacobs's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
49 |
Became a Scout (Courier). |
9 |
53 |
Elton Jacobs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elton Jacobs fail to help. Gain an Enemy. |
9 |
53 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
53 |
Voluntarily left Courier |
10 |
53 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Embroiled in legal trouble. |
11 |
57 |
Voluntarily left Merchant Marine |
11 |
57 |
Failed to qualify for Physician (Scholar). |
11 |
57 |
Submitted to the draft. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |