Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Emerson Graves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Entered University. |
2 |
25 |
Expand the field of Advocate, but gain a Rival in Emerson Graves's former tutor. |
2 |
26 |
Graduated. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies that Emerson Graves easily defeat. |
5 |
38 |
Gain Enemy if Emerson Graves don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
41 |
Failed to qualify for Physician (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Make an unexpected connection outside Emerson Graves's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Emerson Graves's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
60 |
A notable academic consults with Emerson Graves about a publication or documentary he is working on. Gain a Contact in academia. |