Retired Team Leader Ephraim Casey  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 61 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 6 (0)111536
Careful, Skeptical
 
Skills
Admin 1
Art (Performing) 0
Athletics 0
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Jack-of-All-Trades 1
Leadership 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Recon 1
Science (Life Sciences/Biology) 1
Stealth 1
Steward 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Rogue Enforcer 02
Merchant Free Trader 01
Believer Mainstream Believer Lay Person02
Drifter Wanderer 03
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Gertrude Vear Enemy 0 2 2 2 Vanejenese (F/54)
Gertrude Vear gains in power and influence.
Mannie Chapman Enemy 5 3 2 0 Sydite (M/61)
reconciliation.
Raymond Shorten Rival 1 2 0 2 Sydite (M/59)
Cary Kildare Ally 1 0 4 0 Ronnin (M/30)
Jake Clarke Enemy 0 2 3 5 Sydite (M/39)
Jake Clarke is found or reported dead.
Raymond Morrison Ally 4 0 6 2 Sydite (M/75)
Hurley Spain Rival 2 2 2 0 Sydite (M/34)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A sudden war destroys Ephraim Casey's trade routes and contacts, forcing Ephraim Casey to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Rogue (Enforcer).
2 24 A crime lord considers Ephraim Casey his protégé.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Pirate (Rogue).
3 26 Continued as Rogue (Enforcer).
3 28 Crime pays off. Gain victim as Enemy.
3 30 Forced to muster out.
4 30 Switched to Merchant (Free Trader).
4 34 Bankrupted by a rival. Gain the other trader as a Rival.
5 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 36 Ephraim Casey is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
6 38 Continued as Believer (Mainstream Believer).
6 39 Ephraim Casey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 39 Became a Drifter (Wanderer).
7 41 Spend time with an alien race. Gain a contact.
8 43 Continued as Drifter (Wanderer).
8 47 Contact with Government.
9 47 Continued as Drifter (Wanderer).
9 48 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Ephraim Casey is chosen to represent Ephraim Casey's faith in a vid show or other highly public forum.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Believer (Missionary/Humanitarian).
11 54 Ephraim Casey is chosen to represent Ephraim Casey's faith in a vid show or other highly public forum.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 59 Ephraim Casey secretly provide religious rites for a dying leader or noble, although they do not share Ephraim Casey's faith. Gain an Ally in the family and a Rival who disagrees with Ephraim Casey's choice.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 60 Aging Crisis. Owe 20,000 for medical bills.
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