Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Gain Enemy if Ephraim Rogers don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Ephraim Rogers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Flight (Navy). |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
45 |
Voluntarily left Engineer/Gunner |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
46 |
A series of bad deals and decisions force Ephraim Rogers into bankruptcy. Ephraim Rogers salvages what Ephraim Rogers can. |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
48 |
Attacked by enemies that Ephraim Rogers easily defeat. |
9 |
48 |
Gain Enemy if Ephraim Rogers don't already have one. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Scout (Courier). |
10 |
52 |
When dealing with an alien race, Ephraim Rogers have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
54 |
Continued as Scout (Courier). |
11 |
55 |
Ephraim Rogers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephraim Rogers fail to help. Gain an Enemy. |
11 |
55 |
Ephraim Rogers have no idea what happened to Ephraim Rogers – they found Ephraim Rogers's ship drifting on the fringes of friendly space. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |