Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Entered University. |
2 |
24 |
A prank goes horribly wrong. Gain an Enemy |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Befriended by a senior agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Erik Mills's work ends up coming home with Erik Mills, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Befriended by a senior agent. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Broker). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Smuggle illegal items onto a planet. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Risk Erik Mills's fortune on a possibility lucrative deal and win. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
57 |
Smuggle illegal items onto a planet. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |