Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Colonist (Citizen). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
29 |
Suffer from a life-threatening illness. |
3 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
Continued as Merchant (Free Trader). |
4 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
37 |
Voluntarily left Free Trader |
5 |
37 |
Became a Scout (Courier). |
5 |
39 |
Fasaka-Babwa-ab's ship is damaged, and Fasaka-Babwa-ab have to hitch-hike Fasaka-Babwa-ab's way back across the stars to the nearest scout base. |
5 |
39 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
39 |
Failed to qualify for Free Trader (Merchant). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Imperial trade restrictions force Fasaka-Babwa-ab out of business. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |