Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Scarred. Owe 1,250 for medical bills. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Birth or Death involving a family member or close friend. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Army Support (Army). |
6 |
35 |
Continued as Army (Infantry). |
6 |
36 |
Unit is slaughtered in a disastrous battle, for which Fate McMillan blame Fate McMillan's commander. Gain commander as Enemy. |
7 |
36 |
Became a Scout (Explorer). |
7 |
38 |
Fate McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
40 |
Voluntarily left Explorer |
8 |
40 |
Became a Citizen (Colonist). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Fate McMillan have been following false teachings! |
10 |
43 |
Became a Drifter (Wanderer). |
10 |
47 |
Find valuable salvage. |
10 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
47 |
Continued as Drifter (Wanderer). |
11 |
49 |
Fate McMillan do not know what happened to Fate McMillan. There is a gap in Fate McMillan's memory. |
12 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Retired. |
12 |
53 |
Moved to a new world. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |