Retired Team Leader Fate Sims  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zaris 61 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)1 (-2)111761
Liar
 
Skills
Admin 0
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 1
Persuade 2
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Streetwise 1
Survival 0
Teleportation 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Navy Flight Crewman01
Scout Explorer 01
Drifter Wanderer 11
Believer Mainstream Believer Initiate12
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Rossie Graves Enemy 0 3 1 2 Dynchia, Imperium (F/40)
Henrietta Neal Rival 1 3 0 1 Humaniti (F/41)
Henrietta Neal is out of contact doing something interesting but not suspicious.
Walker Jack Enemy 0 4 0 1 Tapazmal (M/83)
Walker Jack is found or reported dead.
Angie Leaby Enemy 0 4 1 3 Pirian (F/74)
Damon Buchannan Ally 3 0 6 3 Zaris (M/54)
Thaddeus Prescott Rival 2 0 4 0 Zaris (M/41)
Cicero Harris Contact 2 1 1 1 Ziadd (M/28)
Cicero Harris gains in influence.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
2 19 Failed to qualify for Ground Assault (Marine).
2 19 Submitted to the draft.
2 19 Became a Navy (Flight) with the new title Crewman.
2 22 Injured. Fully recovered. Owe 5,000 for medical bills.
3 22 Became a Scout (Explorer).
3 26 Fate Sims inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 26 Failed to qualify for Broker (Merchant).
4 26 Became a Drifter (Wanderer).
4 30 Promoted to Drifter (Wanderer) rank 1.
5 30 Voluntarily left Wanderer
5 30 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 34 Encounter a Psionic institute.
5 34 Tested for psionic powers
5 34 Forced to continue current assignment.
5 34 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
6 34 Continued as Believer (Mainstream Believer).
6 36 Fate Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 36 Switched to Drifter (Scavenger).
7 38 Fate Sims do not know what happened to Fate Sims. There is a gap in Fate Sims's memory.
8 38 Aging Crisis. Owe 50,000 for medical bills.
8 38 Retired at age 38.
8 38 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Fate Sims refused an offer of inducements to betray Fate Sims's faith. Gain 1 enemies.
8 42 Forced to continue current assignment.
8 42 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 42 Continued as Believer (Missionary/Humanitarian).
9 46 Fate Sims secretly provide religious rites for a dying leader or noble, although they do not share Fate Sims's faith. Gain an Ally in the family and a Rival who disagrees with Fate Sims's choice.
9 46 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 46 Continued as Believer (Missionary/Humanitarian).
10 49 Fate Sims retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 50 Forced to muster out.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Retired.
11 54 Gained a contact.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 57 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 20,000 for medical bills.
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