Retired Senior Crewman Finis Johnston  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 61 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 5 (-1)111455
Dainty, Petrified
 
Skills
Animals 0
Broker 1
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 1
Persuade 1
Profession (Sports) 0
Recon 0
Stealth 0
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Colonist 01
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker03
Drifter Wanderer 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Harper Mason Enemy 0 3 5 1 Dynchia (F/20)
Harper Mason gains in power and influence.
Hattie Laroche Ally 1 0 1 0 Hanen (F/27)
Ossie Legge Contact 2 1 3 2 Dynchia (M/18)
Etta Andrew Rival 0 1 4 3 Solomani, Imperium (F/13)
Etta Andrew is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Finis Johnston's work ends up coming home with Finis Johnston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Became a Citizen (Colonist).
2 23 Life ruined by a criminal gang. Gain the gang as an Enemy
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Befriend a useful ally in one sphere. Gain an Ally.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 30 Make an unexpected connection outside Finis Johnston's normal circles. Gain a Contact.
5 31 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
6 35 Voluntarily left Merchant Marine
6 35 Became a Drifter (Scavenger).
6 37 Finis Johnston do not know what happened to Finis Johnston. There is a gap in Finis Johnston's memory.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Finis Johnston accepted an offer of inducements to betray Finis Johnston's faith. Gain 310,000 in cash.
8 41 Switched to Drifter (Wanderer).
8 45 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
9 45 Returned to Believer (Missionary/Humanitarian).
9 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 49 Continued as Believer (Missionary/Humanitarian).
10 52 Birth or Death involving a family member or close friend.
10 53 Forced to muster out.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 56 Good fortune.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 61 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Aging Crisis. Owe 10,000 for medical bills.
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