Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Enforcer). |
2 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
28 |
Became a Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Floyd Hawdon's normal circles. Gain a Contact. |
4 |
32 |
Continued as Merchant (Free Trader). |
4 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
36 |
Continued as Merchant (Free Trader). |
5 |
39 |
Severely injured. Owe 5,000 for medical bills. |
6 |
39 |
Became a Scout (Courier). |
6 |
43 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Attempted to change assignments. |
7 |
43 |
Switched to Scout (Explorer) with previous rank. |
7 |
46 |
Psychologically damaged by Floyd Hawdon's time in the scouts. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
49 |
Victim of a crime. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
54 |
Victim of a crime. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |