Senior Scout Foster Douglas  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 61 M 5 (-1) 3 (-1) 8 (0) 10 (1) 10 (1) 9 (1)538AA9
Successful in school, No Self Confidence, Frazzled
 
Skills
Athletics (Strength) 1
Broker 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Language 0
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Steward 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 11
Scout Courier Scout23
Scout Surveyor Senior Scout33
 
Name Type Affinity Enmity Power Influence Species
Alvin Bain Contact 2 1 0 0 Pirian (M/44)
Nathaniel Oneil Contact 3 2 2 0 Halka (M/34)
Nathaniel Oneil is in prison or otherwise trapped somewhere.
Terry Mulvahil Contact 2 1 1 3 Ayansh'i (M/26)
Terry Mulvahil is in prison or otherwise trapped somewhere.
Jeremiah Keating Contact 1 1 3 1 Ayansh'i (M/69)
Albertha Harrington Contact 1 1 4 1 Swanfeh (F/82)
Carol Mcandrew Enemy 0 1 0 2 Ayansh'i (F/18)
Carol Mcandrew is particularly unusual, such as an artificial intelligence or very alien being.
Seymour Welter Enemy 6 3 1 4 Darmine (M/39)
reconciliation.
Seymour Welter is a member of an organisation which holds a generally opposite view of the Traveller.
Dustin McKee Enemy 0 4 3 0 Ayansh'i (M/39)
Greta Clements Enemy 0 3 4 2 Ayansh'i (F/20)
Wespaa-Weekwebsas Rival 1 3 1 3 Bwap (F/63)
An incident occured.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
2 25 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 27 Make an unexpected connection outside Foster Douglas's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Army Support (Army).
4 30 Became a Drifter (Wanderer).
4 31 Attempted a risky adventure and was injured.
4 31 Lightly injured, no permanent damage. Fully recovered.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Voluntarily left Wanderer
5 34 Failed to qualify for Thief (Rogue).
5 34 Submitted to the draft.
5 34 Became a Scout (Courier).
5 35 Gained a contact.
6 38 Continued as Scout (Courier).
6 39 Victim of a crime
6 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 42 Continued as Scout (Courier).
7 43 Serve as the courier for an important message from the Imperium.
7 46 Promoted to Scout (Courier) rank 2.
8 46 Attempted to change assignments.
8 46 Switched to Scout (Surveyor) with previous rank.
8 47 Spend several years jumping from world to world in Foster Douglas's scout ship.
9 50 Continued as Scout (Surveyor).
9 52 When dealing with an alien race, Foster Douglas botch an opportunity to gather extra intelligence about them.
9 52 Foster Douglas's ship is damaged, and Foster Douglas have to hitch-hike Foster Douglas's way back across the stars to the nearest scout base.
9 52 Gain 4 Contacts. Gain 3 Enemies.
10 54 Continued as Scout (Surveyor).
10 56 Foster Douglas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Foster Douglas fail to help. Gain an Enemy.
10 56 Foster Douglas inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 58 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
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