Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
When dealing with an alien race, Freddie Duncan botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Freddie Duncan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Freddie Duncan's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Freddie Duncan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freddie Duncan fail to help. Gain an Enemy. |
5 |
37 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Freddie Duncan's ship is damaged, and Freddie Duncan have to hitch-hike Freddie Duncan's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Freddie Duncan do not know what happened to Freddie Duncan. There is a gap in Freddie Duncan's memory. |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Moved to a new world. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |