Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Attempt at commissioned failed. |
2 |
24 |
Gary Weakman is blamed for an accident that causes the death of several crew members. Gary Weakman's guilt drives Gary Weakman to excel. |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Given specialist training in vehicles. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Gary Weakman's job. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
41 |
Public opinion turns on Gary Weakman. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Gained a contact. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Gary Weakman's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Risk Gary Weakman's fortune on a possibility lucrative deal and win. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |