Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Good fortune |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Gene Vabsley join a gambling circle on board. |
2 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Failed to qualify for Line/Crew (Navy). |
3 |
31 |
Continued as Navy (Engineer/Gunner). |
3 |
32 |
Nearly killed. Fully recovered. |
4 |
32 |
Became a Rogue (Enforcer). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Became a Scout (Explorer). |
5 |
37 |
Gene Vabsley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gene Vabsley fail to help. Gain an Enemy. |
5 |
37 |
Gene Vabsley's ship is damaged, and Gene Vabsley have to hitch-hike Gene Vabsley's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
40 |
Continued as Scout (Explorer). |
6 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
43 |
Returned to Rogue (Enforcer). |
7 |
46 |
Arrested and charged. |
7 |
46 |
Hired a lawyer to beat the charges. |
8 |
47 |
Continued as Rogue (Enforcer). |
8 |
48 |
Involved in the planning of an impressive heist. |
9 |
51 |
Continued as Rogue (Enforcer). |
9 |
53 |
Involved in a gambling ring. |
9 |
55 |
Forced to muster out. |
10 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
Retired at age 55. |
10 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Gene Vabsley is sent to a new community or parish to preach The Word among the poor. |
10 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |